How to Get LGM-1 Wonder Weapon in Astra Malorum - Black Ops 7 Easter Egg Guide (2026)

Powering up the LGM-1 Wonder Weapon in Astra Malorum before tackling the main Easter Egg is essential, since this weapon plays a pivotal role in several steps of the quest. Below is a clear, expanded, and beginner-friendly rewrite of the original guide, designed to be unique in wording while preserving all key information. It starts with a bold, attention-grabbing note and invites discussion at the end.

Bold Opening: The LGM-1 isn’t just another gun—it's your key to unlocking the deeper mysteries of Astra Malorum, and skipping it can stall the entire Easter Egg run. But here’s where it gets controversial: some players claim you can brute-force through the steps without it, while others insist that every major step hinges on obtaining this weapon first.

How to obtain the LGM-1 Wonder Weapon in Astra Malorum

1) Prepare by powering up and unlocking the Pack-a-Punch
Before you can start gathering the four required items, you must have both restored power and unlocked the Pack-a-Punch machine. The LGM-1 is integral to several subsequent steps, so ensure the weapon setup is complete first. If you’re unsure how to unlock Pack-a-Punch, check the linked guide for the detailed prerequisites and steps.

2) Gather the four required items (in any order)
You’ll need to collect these items, which can appear in any sequence:
- Damaged Drone
- Car Battery
- Absolute Zero Fragments
- Aberrant Wiring

Important note: a Level 1 Pack-a-Punch is necessary before you can obtain these items, since the upgraded weapon is involved in their acquisition.

3) Locate and obtain each item
Damaged Drone
- Find O.S.C.A.R., a mini-boss that spawns randomly around the map. In our run, O.S.C.A.R. appeared at the Crash Site after enabling Pack-a-Punch.
- Attack and destroy one of the small UFO drones circling him. When the drone is destroyed, a Damaged Drone will appear on the ground.
- Do not kill O.S.C.A.R. yet—he’s needed for a later step. He moves slowly, so keeping distance and staying behind him will prevent him from aggro-ing you.
- O.S.C.A.R. can only perceive what’s in front of him; staying behind him makes you invisible to his line of sight.

Car Battery
- Go to the Crash Site and use a Pack-a-Punched weapon to shoot the hood of Ol’ Tessie. A Car Battery will materialize; pick it up.

Absolute Zero Fragments
- First equip the Cryo Freeze Ammo Mod from the Arsenal (costs 500 Salvage).
- With Cryo Freeze active, locate and shoot three glowing purple crystals scattered in outdoor areas around the map. While you hunt, watch for a blinking lightpost—this is tied to the next step.
- Shooting each crystal yields an Absolute Zero Fragment drop. Collect three total.

Aberrant Wiring
- Look for a blinking lightpost that spawns in outdoor areas. Shoot it with a Pack-a-Punched weapon to receive the Aberrant Wiring.
- Locations vary per game; common spawn points include Stargazer’s Courtyard, Crash Site, and Abyssal Rim. Some posts are partially blocked, so search carefully.

4) Use three different traps to defeat O.S.C.A.R.
With all four items in hand, proceed to eliminate O.S.C.A.R. in three distinct traps: Observatory Dome, The Luminarium, and Museum Infinitum. The order is flexible.

Observatory Dome Trap
- Go to the Observatory Dome and interact with the Harmonic Oculus to trigger a smoking device on a wall. The device’s location is random each game, so search all areas, including walls on the second floor.
- When you’re ready, shoot the smoking device to start a timed sequence requiring you to shoot four more smoking devices around the room in quick succession. Only one device is active at a time.
- If you fail the timed sequence, re-interact with the Harmonic Oculus to retry. If the sequence won’t start, you may need to flip rounds to trigger it again.
- Once successful, lure O.S.C.A.R. to the room’s center and interact with the Harmonic Oculus again to enter the telescope. Look for the Sun—an orange circular cue—in the sky and align the telescope with it. The beam will illuminate the room; lure O.S.C.A.R. into the beam and keep him there until he’s destroyed. If needed, eliminating nearby drones can slow him down and help with positioning.
- You’ll need three O.S.C.A.R. eliminations to finish the trap sequence, so expect to flip rounds to spawn more.

The Luminarium Trap
- Enter The Luminarium and lure another O.S.C.A.R. into the Electro-Volt Projector room. Activate the trap and keep O.S.C.A.R. inside until the Battery Overcharge meter fills and he is destroyed.
- Pro tip: shoot the drones around O.S.C.A.R. whenever possible to weaken him, and use the central laser to circle around and train zombies, improving survivability.

Museum Infinitum Trap
- Finally, lure a fresh O.S.C.A.R. into the Museum Infinitum. Locate the red rocket display near the southern side, and activate the console to trigger a white beam.
- As with the other traps, keep O.S.C.A.R. within the beam until his destruction. This trap can be trickier to control, so you may need several attempts.

5) Claim the LGM-1 Wonder Weapon
After destroying O.S.C.A.R. in all three traps and having followed the steps above, you’ll receive the LGM-1 Wonder Weapon. This weapon is essential for completing the Astra Malorum Easter Egg and advancing the main quest.

If you’re curious or want a more visual walkthrough, you can consult the original Ign guide and related walkthrough linked in the notes. Would you like this rewritten guide adapted for a quick-reference cheat sheet, or expanded with more beginner-friendly tips and diagrams to help new players during their first playthrough?

How to Get LGM-1 Wonder Weapon in Astra Malorum - Black Ops 7 Easter Egg Guide (2026)
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